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Ono-sans vision for next-gen fighting spil

Skrevet af , d. 30. januar 2012, kl. 00:17

Da Street Fighter IV nærmest ene og alene slog fighting genren tilbage i højeste gear denne generation, er der normalt en interesse omkring Yoshinori Ono, da han var manden bag genfødslen.

Han lægger nu sin vision for fremtiden på bordet, der blandt andet tæller muligheden for at ændre på figurerne i en større grad end, hvad vi kender i dag, imens Street Fighter x Tekkens udskældte Gem-system er et tegn på, hvad der er på vej.

"For future titles I want to keep having this concept of, my character is different than your character," sagde han.

"In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation, where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."

Gem-systemet i Street Fighter x Tekken lader dig ændre på farver og tøj, men ud over det er figurerne sat i sten. Ono håber på, at spillerne i fremtiden kan lave deres egne gems.

"But really the ultimate goal would be to have the players themselves create their own characters to some degree," he revealed. "We call it user created content, or user created design."

"So in that case it would be like, the Ryu that Yoshinori Ono made is the best, or the Ryu that other guy made sucks. If we could have that interaction between the fans: I've created this great character so why don't you come try it, or that guy's character he made isn't so good. Why isn't it that good? If we can get that back and forth between the community and create more dialogue and interaction within the game, that would be the best case scenario."

Han indrømmer, at næste-generation af konsoller sætter et stort pres på Capcom, da man forventer, at de skaber noget nyt i fighting genren. Men fighting-spillene vil ultimativt blive til på baggrund af fansenes tilbagemeldinger.

"Really it comes down to the ideas and information we have now and the requests of the fans," sagde Ono. "Maybe it wouldn't even have to wait until the next generation of consoles. It could be something we could do now.

"But we need to get as much information as we can from the fans: what kind of things do they want to see in fighting games? What are they responding to? What don't they like? That's why I like to go around different countries and see what the community is saying about the games.

"The other thing we need is time. Obviously it takes a long time to make a game. If it's something we could do with this current generation we could do it. But if it takes longer… yeah, we could think of something really great to do on next generation of consoles."

Yoshinori Ono hintede også på, hvilken indflydelse en stærkere Xbox og PlayStation i næste-generation vil have af betydning for Street Fighter.

"Just for the basics of fighting games, and what we've done until now, the current generation of hardware is more than enough to do what we want to do," sagde han. "You can see with Resident Evil 6, we've got amazing graphics in that game. We've got stylized art in Street Fighter x Tekken.

"But I'm a person that puts a lot of focus and attention to the details of the visuals. Fighting games are great to be spectated. The players enjoy it, but people watching can also enjoy them. With the next generation of hardware we can make things better for the spectator in that sense."

Han tilføjede: "So maybe the guy's clothes could get ripped off during the fight. Chun-Li would be like, 'Oh no!' There are a lot of things we could do with the graphics to make it look better. But in terms of the basics, we already have a lot of the power we need."

Street Fighter x Tekken udkommer til PS3, Xbox 360 og PlayStation Vita senere på året.

Spil overblik

Street Fighter X Tekken